The Mandalorian — S1
Series / TV
VAD Art Director
Overview
I came onto The Mandalorian as the VAD Art Director under production designer Andrew Jones, tasked with building the workflow and team to design sets in Unreal Engine, and standing up the weekly virtual location-scout process that let filmmakers explore those locations before we hit the in-camera VFX stage.
Jon Favreau (EP), Andrew Jones (PD), and Greig Fraser (DP) used the scouts frequently to flesh out scenes and create techvis, in close collaboration with The Third Floor and ILM. As the first major show to embrace the LED volume and in-camera VFX, it trailblazed how virtual production is used across film and TV, and I'm grateful to have helped shape that pipeline early on. Over seven months, our ten-artist Virtual Art Department built and lit 12 hero locations and 45+ virtual sets for direct handoff to ILM, running the show's virtual scouting and techviz.
12 hero sets • 45+ set variants • 10-artist VAD • 40+ virtual location scouts • 70+ prelights • 65+ set-dressing photogrammetry • 300+ cameras placed
Category
Series / TV
Role
VAD Art Director
Pipeline
Virtual Art Department
In-Camera VFX (UE)
StageCraft LED Volume
Photogrammetry
Format
16:9 Aspect
4K Resolution
Client
Lucasfilm
Date
2018


























