Felix Jorge

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A man with curly hair and a nose ring stands against a dark blue wall with graffiti. He is wearing a white dress shirt, a patterned tie, and a black leather jacket with white contrast stitching.
A man with curly shoulder-length hair poses against a solid dark brown background. He is wearing a formal black suit with a white shirt and patterned tie, layered under an oversized black leather jacket featuring white stitching. He has several rings on his fingers and an ornamental belt buckle.
A low-angle shot of a man with curly hair looking off to the side while leaning against a dark maroon wall. He is dressed in a white shirt, a black tie, a black suit jacket, and a black leather jacket with visible white stitching.

Felix Jorge

0%

0%

A man with curly hair and a nose ring stands against a dark blue wall with graffiti. He is wearing a white dress shirt, a patterned tie, and a black leather jacket with white contrast stitching.
A man with curly shoulder-length hair poses against a solid dark brown background. He is wearing a formal black suit with a white shirt and patterned tie, layered under an oversized black leather jacket featuring white stitching. He has several rings on his fingers and an ornamental belt buckle.
A low-angle shot of a man with curly hair looking off to the side while leaning against a dark maroon wall. He is dressed in a white shirt, a black tie, a black suit jacket, and a black leather jacket with visible white stitching.

The Call of the Wild

Film

Lead Unreal Artist

Overview

I was lead Unreal artist on Chris Sanders' The Call of the Wild, working through Fox VFX Labs. We built the film's world in Unreal Engine. Everything was one continuous environment, so the filmmakers could move through it, block the action and find their shots, followed by motion capture for the humans and the dogs.

I brought my own small team onto the project, an engineer and four artists working under me. We created most of the film's locations, building the environments and the lighting, and worked directly with the key creatives: production designer Stefan Dechant, art director Andrew Jones, and VP Producer Glenn Derry. After working with the art-department, we'd deliver environments to Halon Entertainment who created all animation and previs shots.

Dir. Chris Sanders · VP Producer Glenn Derry · Fox VFX Labs · Previs by Halon Entertainment · 20th Century Studios

Category

Film

Role

Lead Unreal Artist

Pipeline

Real-time Environments

Virtual Production

Unreal Engine

Previs & Motion Capture

Format

Feature Film

Real-time 1080p

Client

Fox VFX Labs for 20th Century Studios.

Date

2018