
Teaching the ASC how to scout a virtual-set
Talk
Co-Presenter, Virtual Art Department
Source
ASC · Epic Games · Nant Studios, LA
Date
2022
In July 2022, I got to help teach the ASC's first in-person master class on virtual production, Masters: Virtual Production, on the Nant Studios volume in LA. Epic Games, Pixomondo and our team at Narwhal Studios put it together alongside DP Baz Idoine, ASC, production designer Todd Cherniawsky, and VP journalist Noah Kadner.
I ran the virtual scout and the VR portions alongside my Narwhal team. I also walked everyone through how we ran Obi-Wan Kenobi with Todd Cherniawsky. The set was a western we art directed in Unreal Engine: a saloon interior and the dirt street out front.

Baz and Todd reviewing the saloon in VR, making final calls before it went to the digital construction team.
What we taught
1. Scout in gray first. Baz and Todd walked the saloon as a block-out. No textures, no lighting. The gray block-out, before the VAD goes into texture and lighting.

2. Let the DP and PD move things themselves. Baz picked up tables and chairs and rearranged them while Todd watched. They found a new layout for the dressing together, and discussed story and camera.

3. The frames are the deliverable. Every virtual camera Baz placed became a still. That's what the rest of the production reacts to.


4. Lighting Scenarios. We worked through how lighting works, level of customization, and the value of pre-lighting virtually.

Two cinematographers trying the set for themselves.
5. Hiding the Seam. With in-camera VFX, the hardest part is hiding where the LED screen, touches the physical set. To help with that, from Obi-Wan: schedule the virtual stage walks, check the physical build against the virtual extension, and flag physical requirements inside the virtual set so cost and logistics get planned early. Using tricks like wires, or barrels in the foreground, you could hide that seam.

Conclusion
What I liked most about this workshop is that over two days we showed how pre-production and production actually go on a VP project shot on LED screens. It felt like a real production conversation between the team, that's what got the most positive feedback. Most people said it sounded like live-action production lingo.
Thanks for reading.









